imgtree.co
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Community Intelligence
10 mentions found across community sources (1 positive, 9 neutral).
I don't know if you saw this MIPS-based dev board being announced http://blog.imgtec.com/powervr-developers/new-mips-creator-c...
Blog post here: http://blog.imgtec.com/mips-processors/meet-mips-i6400-warri...
It is a type of connector for MIPS debug probes. Probably the best place to ask for more info is http://forum.imgtec.com/categories/creator
Have you heard of PowerVR's raytracing chip? http://www.imgtec.com/powervr/raytracing.asp
Maybe there isn't a spec yet, but it seems there are demos running through vulkan: http://blog.imgtec.com/powervr/trying-out-the-new-vulkan-gra...
Fun fact: the new Horizons's (redundant) processors are 12MHz MIPS R3000s. http://blog.imgtec.com/mips-processors/mips-goes-to-pluto I am really curious what it uses for st…
Good question about the precision; we only hear little snippets about hitting virtual windows in space within 100km or so. New Horizons is running a MIPS-1 R3000 processor[0], that has double-precis…
Yes, we are using ray tracing extensions implemented for OpenGL. You can find the sample code here http://cdn.imgtec.com/OpenRLSDK/OpenRL-Hybrid-Example.zip
Their new GPU comes with something called an "RTU", which accelerates the ray intersections. This article is showing off one way to use their fancy new toy: http://blog.imgtec.co…
We've posted a follow-up article where we analyze further optimizations and compare memory traffic and rendering speed for ray traced shadows vs. cascaded shadow maps: http://blog.img…
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